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Action horror game where the enemies don't roar before attacking. They can and will sneak up on the player when they are moving in the opposite direction, and the only real way to detect them is to frantically check your back all the time or listen carefully for the faint rustle, which can be difficult in the middle of a melee when larger, hardier enemies are roaring and charging. For extra distraction, ranged enemies will attack the player, and on occasion the ranged foes will draw the player into ambushes while the stealthier units harry it from behind. (To have an incentive for the player to chase them, there are alarms the ranged foes can activate, which draw even more monsters to the area.)
Yes, I'm proposing a game where the enemies use MMO tactics on the player.
EDIT: Big, churchlike area with lots of glass. Player thinks they'll hear the sneaky guys coming. Then they keep hearing the sneaky guys on the glass, really close. Then they realize they're crawling down the columns. The far side of the columns, so the player can't stand in the middle, or they'll be overwhelmed by several sneaky guys at once.
This would be the controller-snapping part of the program.
Yes, I'm proposing a game where the enemies use MMO tactics on the player.
EDIT: Big, churchlike area with lots of glass. Player thinks they'll hear the sneaky guys coming. Then they keep hearing the sneaky guys on the glass, really close. Then they realize they're crawling down the columns. The far side of the columns, so the player can't stand in the middle, or they'll be overwhelmed by several sneaky guys at once.
This would be the controller-snapping part of the program.